Basic manipulation
Tables are the only data structure available in Lua that helps us create different types like arrays and dictionaries.
local colors = { "red", "green", "blue" }
print(colors[1])
print(colors[2])
print(colors[3])
io.write("Number of Items : ", #colors, "\n")
red
green
blue
Number of Items : 3
Range over table
Note that numeration starts with 1 - not 0 like in most languages. To iterate though table:
for i=1, #colors do
print(colors[i])
end
red
green
blue
local colors = { "red", "green", "blue" }
for k, v in pairs(colors) do
io.write(k, ":", v, "\n")
end
1:red
2:green
3:blue
Append to the end of the table
local colors = { "red", "green", "blue" }
table.insert(colors, "orange")
local index = #colors --4 (this is the last index in the table)
print(colors[index])
orange
Insert at index
local colors = { "red", "green", "blue" }
table.insert(colors, 2, "pink")
for i=1, #colors do
print(colors[i])
end
red
pink
green
blue
Remove
local colors = { "red", "green", "blue" }
table.remove(colors, 1)
for i=1, #colors do
print(colors[i])
end
green
blue